A modern alternative to C and C++ for system programming.
Spyglassa network traffic tool aimed at MySQL data packets.
To study code, library usage etc.,
Command Line Tools in Rust: See also: Common *nix commands written in Rust – gcollazo
This book is an “introductory course” on microcontroller-based “embedded systems” that uses Rust as the teaching language rather than the usual C/C++.
Installing a package that is not on
cargo install -f --git https://github.com/cjbassi/ytop ytop
– via reddit
I gave a talk (video) today about “Rust for Java programmers” at my local java users group. Part of the talk was comparing the implementation of a minimal rest service in a container for the following 4 approaches:
The comparisons are striking, viewed in the same 1/2/3/4 sequence above:
Container Image Size: 173MB / 151MB / 104MB / 2MB
Container Startup Time: 22.2s / 17.6s / 1.6s / 0.6s
Memory Usage at Startup: 630MB / 401MB / 34MB / 1.6MB
Memory Usage under Stress: 647MB / 522MB / 74MB / 1.7MB
CPU usage and throughput show a similar progression as above.
Nice job, Rocket! (results are unscientific. fight me) – Source code
We had a similar challenge supporting sending this many notifications at OneSignal, which we solved using Rust. We recently hit a peak of 850 Million notifications per second, and 5 billion notifications per day. Here’s a blog post on how we do it. Written back when we were at “only” 2 billion notifications per week: https://onesignal.com/blog/rust-at-onesignal/
There is a new book – Programming Rust by Jim Blandy, and Jason Orendorff. Jim Blandy has also written a concise short book Why Rust [PDF]
Rust is currently unable to call directly into a C++ library; so that way Rust is probably behind D.
Rust, by design, makes certain programming patterns more painful than others. This is a GOOD thing! It turns out that, for game development, the patterns that end up being the easiest to deal with in Rust closely mirror the patterns that are easiest for game development in any language. Rust highly rewards data-oriented design with simple, understandable ownership semantics, and this is great news because this is a really good fit for game development.
See also: Rust 2018, Rustbelt Rust 2017